Waterfield Designs Gaming Cases – Nintendo Switch and PlayStation Vita

I love gaming accessories, I really do. And for me one of the most crucial accessories a portable gamer can have is a carrying case, to keep those precious devices safe from any mishap that life might throw at you. But there are just so many to choose from, and we as gamer’s have different needs and expectations of a carrying case. There are the heavy duty, almost military supply cases that seem like they might be a little bit overkill. On the other end of the spectrum we have the more light weight cloth cases that seem like they aren’t doing enough. Then of course we have branded cases, like the awesome Breath of the Wild Shiekah Slate case.

But recently I came across a little company based out of San Francisco that go by the name of Waterfield Designs. They make bags, awesome backpacks and even wallets. And they also make GAMING CASES, and they might just be some of the highest quality gaming accessories I’ve ever had the pleasure to own. What sets them apart, aside from the high quality of their make, is that they are stylish. They look cool, which is of course hugely important. They feel adult, like I’m not embarrassed to take them out in public. And while they are a little pricey, I truly feel like these cases are a long term investment I have made that to me seems extremely worthwhile.

Lets take a look at them, shall we?

 

 Nintendo Switch CitySlicker Case

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Material:
– Full-grain cowhide leather flap
– Ballistic nylon body
– Rear power mesh pocket
– Soft liner

Weight & Dimensions:
Switch CitySlicker: 10.5″ Length x “1.5” Width x 5″ Height; 7.5 oz.

Hardware:
-Optional 1″ Heavy Duty Shoulder Strap extends to 54″
-Optional 3/8″ Leather Shoulder Strap made from full-grain leather
-Optional 3/8″ Leather Wrist Loop made from full-grain leather
-Optional Aluminum Carabiner
-Optional Brass Nickel-plated Carabiner
– YKK locking zippers

Features:

  • Protects the Switch Joy-Cons from nicks and bumps
  • Optional attachments for carrying at an additional fee: carabiner, strap, or wrist loop
  • Includes a Microsuede lining for cleaning the screen when inserted in the case
  • Pocket for screen cleaner
  • Can be inserted into bigger bags or backpacks

The Switch case is actually what brought me to Waterfield, after doing a bunch of Google sleuthing. This thing is beautiful, you can really feel the quality and it even smells great. It starts out at $79 USD, which is pretty steep, especially as I am Australian and had to pay a bunch extra to get it half way around the world.

 

 

PlayStation Vita CitySlicker Case

PS Vita Case

 

Material:
– Full-grain cowhide leather flap
– Ballistic nylon body
– Rear power mesh pocket
– Soft liner

Weight & Dimensions:
PS Vita: 8″ x 4″ x 1″; 4 oz.

Hardware:
– YKK locking zippers

Features:

  • Assorted leather flap colors
  • Rear power mesh pocket for larger items including charger

Couldn’t leave my trusty old sidekick naked while his brother got a fancy new house, could I? The Vita case is awesome too, although you can tell that this  case is an older design, its buttons need some slight pressure applied to them to seal the case, where as the Switch’s are magnetic and lock into place by themselves. At $59 USD its a little cheaper, and fantastic value IMO.

Important to note, I’m not affiliated with WF, just a very satisfied customer. Take care of your portables people, look after them and they will look after you!

K.

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Shovel Knight: Specter of Torment Review

Shovel Knight: Specter of Torment is the latest expansion to the fantastic retro platformer – Shovel Knight. Much more than just a rehash of the base game, Specter of Torment stands on its own thanks to its twitchy new move-set and badass boss encounters. It is standalone, and can be played independently of the original campaign, and is provided for free by the wonderful folks over at Yacht Club Games.

Specter of Torment doesn’t reinvent the Shovel Knight wheel, and that’s a good thing. At first glance you might think that its more along the lines of Yacht Club’s first expansion, Plague of Shadows, which I personally bounced off of. Its not, and that’s largely because Specter of Torment features eight brand new levels, as opposed to Plague of Shadow’s remixed stages from the base game.

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But the real draw here is the protagonist of Specter of Torment, the enigmatic Specter Knight himself. In the original Shovel of Hope campaign, Spectre Knight was my favourite boss encounter, and its a real treat to play as him here. His move set is completely unique, and it makes navigating through these surprisingly difficult stages a delight. This is a hardcore platformer, and a major part of that is due to one of Specter Knights most important new techniques, the Dash Slash. Requiring precision timing, the Dash Slash manoeuvre is initiated in mid-air, and cause’s Specter Knight to fly through the air in a vicious diagonal arc, damaging enemies and allowing the player access to normally out of reach areas. It’s simple enough to begin with and is fun and fluid to use, but some of the later level’s demand a mastery of this technique that was surprising. I was constantly impressed with the way Specter of Torment kept this mechanic fresh and innovative throughout the 3-4 hours it took me to complete the campaign.

The music and art style are much the same as in the original, with the 8-bit tunes getting some remixes. Both are of fantastic quality, which isn’t really surprising considering the love and attention Yacht Club has evidently poured into the base game. The Shovel Knight games really are a love-letter to a genre of games they are almost single-handedly responsible for reinvigorating. The story line was nice enough, told through flashback sequences interspersed between the regular levels. Its a little bit darker than the original’s narrative, and actually sets up the events of the main game, but it isn’t quite as memorable. Shovel Knight and Shield Knights tale was surprisingly heartwarming, and while Specter of Torment tells a serviceable tale, it really isn’t the main draw here.

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Spectre Knight also receives a full complement of new abilities, or curios as they are known. There is a decent variety here, from various projectiles to the ability to fly and even summon a skeleton ally. Personally I found the healing ability to be essential, and maybe even a little overpowered, as I barely found the need to use the more offensive powers. Red skulls are scattered throughout the game that allow the purchase of these abilities, and collecting them all can be really challenging, and some are fiendishly well hidden. This all adds to the games replayability, along with a much appreciated new game plus mode.

Specter of Torment is a super fun way to experience the already awesome Shovel Knight universe. If you haven’t played the original, you really should do that first, as its the contrast with the original that makes Specter of Torment feel truly unique. And if you do own the original, then you really have no excuse not to jump back in here. The series trademark humour and heart are on full display, and here’s hoping it continues with the upcoming King Knight expansion!

K.

 

Mario Kart 8 Deluxe Review

Mario Kart 8 Deluxe is an absolute spectacle, in the best possible sense of the word. Truly a touchstone amongst gamers of all ages, many of us grew up with fond memories of earlier titles in the franchise. But this latest, and best, iteration of the series has it all with a truly monumental selection of characters and tracks that offers extremely impressive replay value. 

Even if you didn’t grow up as a Nintendo kid, there is just so much to recommend here. Visually, everything just pops right off the Switch screen, with a vibrancy and colour pallet that is never too distracting, but is certainly eye catching. And as you boost and drift your way around courses full of exploding turtle shells and rogue bananas, Mario Kart never drops below it’s 60fps, and handles like a dream.

In docked mode the game renders in full 1080p resolution, but for me personally handheld mode is where this game is at it’s best. And while you take a hit to resolution (720p in handheld mode), Nintendo didn’t sacrifice frame rate for portability. This is where the potential and longevity of the game really is, at least for me. I purchased the game digitally, and will never delete it from my Switch, simply for the ability to play a couple of rounds ANYWHERE. And if you happen to be able to connect to a WiFi network, say at your house or a local cafe, this stops being a game and becomes a platform.

Lets be honest here. The AI controlled bots you will spend your time racing against offline in single player are certainly competent, and are great to mess around with. But playing Mario Kart with friends or other players online is by now a time-honoured institution, something I take deadly seriously. There is nothing quite like wiping that smug grin off your best friends face with a well timed blue shell, or the feeling of dominating international players as a brightly coloured Shy Guy. Local co op is easy to use and feels great too, you and a friend can even play online together. I haven’t played with more than two players locally yet, but that requires your switch to be in docked mode.

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Don’t be the guy that has to play as Link. Nobody likes that guy.

I suppose I should address the elephant in the room, even if it personally doesn’t affect me. Mario Kart 8 Deluxe is a re-release, a game of the year edition if you will. It was originally released for the Wii U, and is virtually the same game aside from a bunch of new characters and a revamped Battle Mode (more on that later). If you already own the game than there really isn’t a whole lot new here to draw you back in, except for the aforementioned portability. For me personally, I’m choosing to treat this like its a brand new game, because for me it is. I never owned a Wii U, and this is my first time playing Mario Kart 8. I can certainly see why some might be hesitant to essentially buy this game twice, and that’s your prerogative. But if you missed out on MK8D the first time, or like me you skipped the Wii U, this is undoubtedly the definitive version, and alongside Zelda: Breath of the Wild is an essential part of any Switch owners collection.

Now, on to some of those extras. Personally, I prefer Grand Prix to Battle Mode, but the inclusion of several new modes such as Shine Thief, Renegade Roundup and Bob-omb Blast certainly doesn’t detract from that, and is a welcome change when you want to mix things up. The inclusion of these modes only adds to MK8D’s replayability, and I’m all for that. We also have new characters such as Link and the Inklings, which are nice. In what I can only describe as a master-stroke of marketing, though, Nintendo has also included some awesome Amiibo skins for your Mii character (with the purchase of the corresponding Amiibo, of course). I’ve never really been interested in Amiibo, until now that is. I play exclusively as my Mii, and I want all of them. ALL of them.

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I suppose my only real gripe with MK8D is the fact that everything is unlocked from the get go. This might seem like the most entitled, pedantic complaint ever, but here we are. I think this was Nintendo’s attempt at extending a virtual olive branch of sorts to those who had already bought Mario Kart on the Wii U, but it seems misguided. There is a sense of achievement to unlocking new courses and characters as you progress, and I would be willing to bet money that more people play MK8D on the Switch over it’s lifespan than ever did on the Wii U. Still, its a minor issue, and at least there are kart and bike upgrades to unlock. 

Mario Kart 8 Deluxe is fantastic, and really showcases what Nintendo’s first party is capable of. Its gorgeous, plays like a dream and is very nearly infinitely replayable. Coupled with the ease of use of the Switch, this is a game that is just as perfect for a long flight or car trip as it is for a night in with friends. And while it’s a slightly harder sell for people that purchased the Wii U version, this is a must have title for anyone that owns a Switch.

K.

My Personal Top 5 Video Games of All Time

Alright, lets do this. If I’ve learnt anything from the video game community, nothing goes down better than a biased, subjective list of video games. I thought this might be a nice way to let people know where I’m coming from, like a gaming resume of sorts. It wasn’t easy to whittle this list down to just five, so I have taken the liberty of adding some honourable mentions, in no particular order. And of course, this list is subject to change, as there are some incredible games coming out in the near future. Keep in mind, this is more of a why I love these games kind of deal, so I wont be explaining story lines or gameplay in depth, and there certainly wont be any spoilers. So without further ado, lets get into it!

Honourable Mentions

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The Legend of Heroes: Trails of Cold Steel

This game, man. So a bit of backstory on this one, I took a trip to Tokyo back in 2014, and I couldn’t turn around without seeing posters for this game (in Akihabra, at least). Known in Japanase as Eiyū Densetsu: Sen no Kiseki, everything about this game intrigued me from the get-go. The characters just seemed to pop, and from all the research I did, the battle system and adult story line told me this was my kind of game. But I don’t speak Japanese, and of course there was no English localisation at that time. So, like an idiot, I bought a copy for my Vita with that noble intention that I think all JRPG fans have at some point or another: to learn Japanese in order to play a particular game. Well, I still haven’t learnt Japanese (despite studying it at university), but luckily for me Cold Steel was released in English in January of 2016, and at long last I was able to play through this fantastic game.

Trails of Cold Steel has a lot of the cooler social aspects of Persona 4, which is something I still find novel and new. Spending time with your classmates at Thors Military Academy in between missions is a great way of mixing up the gameplay, and while admittedly it isn’t done as well as in the Persona series, its still something I appreciate. Combat, while maybe a tad too slow for such a long game, really shines. There is a lot of tactical depth in the way characters can be placed on the battlefield, and it even incorporates an upgrade system strongly reminiscent of Final Fantasy 7’s materia system, which I’m surprised we haven’t seen more games using. The story itself is right up my alley, more of a political thriller along the lines of Tactics Ogre: Let Us Cling Together than standard JRPG fare. It might take a little too long to really get going, though, and kind of overstays its welcome,. Seriously, this is a LONG game, and while I do recommend it, this one is definitely for people looking for something substantial to sink their teeth into.

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The Legend of Zelda: Breath of the Wild

Hey look, another “Legend of” game. But really, what more needs to be said about the new Zelda? Unless you have been living under a digital rock of some kind, you’ve heard about all the things this game does right, and read the rave reviews. Of course, this was slightly marred by the lacklustre Season Pass offerings that Nintendo pushed out, and occasional stuttering whilst playing in docked mode, at least at launch. Some people didn’t like this games approach to dungeons, or confining the more challenging puzzles to shrines. But really, these are minor quibbles when talking about a game of this calibre.

I’m admittedly not a die-hard Zelda fan, and I fell off the wagon a long time ago. Some of my favourite gaming memories, though, are of getting Ocarina of Time for Christmas for the N64, and playing it for what seemed like an eternity with my older brother. Breath of the Wild really brought those memories back to me, and I really enjoyed it in a way I find hard to describe. Definitely a nostalgic title, despite being revolutionary for the series. I think the highest praise I can heap on it, was the way it made Horizon: Zero Dawn (which I was playing simultaneously) seem empty in comparison. While I could see a world in which this game made my top 5 list, I think it is just too recent, and would feel disingenuous to give it a place so soon after playing through it. But with that being said, Breath of the Wild has truly set a new benchmark for open-world games, and I’m excited to see where the series goes next.

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The Last of Us

Now here is a title that I really struggled with placing. In the end, the games lower down on this list just resonated with me more personally, but I’ve got to give credit where its due. The Last of Us, a masterpiece of storytelling and gameplay from the wizards over at Naughty Dog, is an immensely important video game. When it was released, a lot of reviewers heralded it at as the title that would elevate the medium. And while a very cinematic game, TLoU is first and foremost, just that, a video game. Apparently there is a movie adaptation floating around in development hell, but I personally hope it never sees the light of day. While I could certainly see TLoU’s narrative working well as a movie, it could never do justice to the gameplay.

And gameplay truly is king here. You really feel like a survivor of this awful world. Combat, for the first time in a video game (in my experience), had a weight to it that could be sickening at times. From the incredibly gruesome death animations, to the simple act of breaking a brick over a guys head, the violence here feels dirty, visceral and a little bit too real. This was backed up by a looting and crafting loop that made you feel like a scavenger just scraping by.  Stitching together a Molotov cocktail on the fly while you run from a horde of Clickers is an incredibly tense experience, something that is helped by a truly unique world that feels like a real place. The journal entries that you come across are equal parts heartbreaking and hopeful, and are usually framed by fantastic environmental storytelling. Walking into an area and knowing something terrible has taken place is exciting, because more often than not, and with a little detective work, you really feel like you can recreate the last moments of the people that lived there. And that ending? Hot damn, I cant wait for Pt II.

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#5

BioShock Infinite

And now we come to the list proper. BioShock Infinite is a game I see a lot of revisionist history for, which is ironic, given the plot of the game. And while I can certainly see how people may have problems with its gameplay, or the narrative for that matter, for me this was the pinnacle of the series, and a truly unforgettable game. Dealing with themes like American Exceptionalism and the worship of America’s Founding Fathers as religious icons, BioShock Infinite goes to some exceptionally dark places. Its melding of real-world history in this fantastic, dystopian setting was something that really appealed to me, and its characters and storyline have stayed with me ever since. It sparked in me an interest in American history that I had never really had before, and the games take on actual events like the Boxer Rebellion and the battle of Wounded Knee are riveting, especially with the propagandist twists that are everywhere in Infinite’s Columbia.

Gameplay is what we have come to expect from the BioShock series, with gunplay and Plasmid (or Tonics) use being the majority of what you spend your time doing. But its the plot here that earns Infinite its place on my list. Its anachronistic tale of alternate dimensions and timelines is far and away the most thought provoking of any game I have played. And while I will admit Infinite’s big twist could have been more meaningful with another game or two in the series, its one that still gives me goosebumps just thinking about. And again, the world building here is just phenomenal. People have told me that they find this game hard to replay,  but I personally think this game is even better on a second or third playthrough. All of the major plot points are hinted at and foreshadowed from the very beginning, and all those strange little coincidences make perfect sense with the benefit of hindsight. Plus, this game had the Luteces, who are just the best. Constants and variables, anyone?

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#4

Danganronpa: Trigger Happy Havoc

I never would have guessed that a visual novel would make it onto this list, but here we are. Danganronpa: Trigger Happy Havoc got under my skin in a way few games have before. I played through this dark and disturbing tale in just a couple of sittings, which consisted of me cocooned amongst my blankets until the wee hours of the morning. And this mysterious, incredibly dark tale of murder, suspicion, and hope drew me in, until I just had to know how it ended.

While initially very trope-y, the cast of Danganronpa very quickly break from their cookie-cutter moulds, and take on a lot of nuance. You spend a lot of time with these characters, some you hate, and others you root for. And then of course you have too watch them die, one by one, inevitably, until the conclusion of the game. And its legitimately hard, seeing characters you’ve grown to care for being forced to kill each other, all for Monokuma’s twisted enjoyment.

And while others will level (fairly valid) criticisms at this title for the class trials and the kind of gimmicky gameplay found therein, it wasn’t really an issue for me. The writing was just so solid. The sequel too was fantastic, but repeats a couple of plot points first seen here, and so I have to give this place to Trigger Happy Havoc. If you own a Vita/PS4, and haven’t  played Danganronpa, you really owe it to yourself to try it out.

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#3

Total War: Shogun 2

Every computer I have bought in my adult life has been in preparation for the imminent release of a new Total War game. This series is, without a doubt, my most played. I have spent countless hours (although Steam does count the hours, to my eternal shame) across every title in the series, and I love them all, but Shogun 2 is special.

The time period in which it’s set ranges, across all DLC, from the Gempei war, the Sengoku Jidai, and finally the Boshin war of the Meiji restoration. It chronicles the rise, the golden era, and the fall of samurai culture in Japan. It is a period I am incredibly fascinated with, and that fascination is mostly because of this game. Hell, I’ve aced history tests because of my time with this title.

And that’s saying nothing of its infinitely re-playable campaigns. I’m playing through two separate campaigns at the time of writing, and considering another one for the future! Its multi-layered strategy, from building economies and monitoring taxation, arranging marriages for the heirs of your clan, to commanding massive formations in combat, is something I don’t think I will ever get tired of. Sometimes I’ll even catch myself humming some of the tunes from the soundtrack, which at this point is baked into my psyche. I cant wait to see what the team at Creative Assembly come up with next (Total War: Victoria, fingers crossed).

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#2

Persona 4: Golden

Persona 4: Golden is the reason I love the PlayStation Vita as much as I do. It proved to me that long form gaming is not only possible on a handheld but that it is actually preferable, at least to me. P4G is a monster of a game, and the ability to pick it up and play through a week or so of in-game time lent itself perfectly to the Vita, and is largely responsible for the amount of time I have sunk into this game. Two full playthroughs and I’ve just started a third: still trying to get that platinum!

More so than narrative it’s the characters and their development over the course of this game that has earned it a place on this list. P4G’s characters really come alive in a way I wouldn’t have thought possible. Maybe it’s because of how long you have to get to know them, or that each is given their own private story arc in their respective Social Link, but Golden’s cast stand out more to me than any other. And that isn’t to say that the storyline of the game isn’t interesting, it certainly is. I love a good murder mystery and the supernatural twist that Persona games are known for really compliments it. But it’s Yosuke, Yukiko, Chie, and all the rest that really give this game its heart.

And that’s without mentioning the addictive Persona collecting and fast-paced traditional turn based gameplay which somehow doesn’t wear out its welcome despite repeated playthroughs. It will be interesting to see how I feel after playing Persona 5 as a lot of people are saying it’s an improvement in every regard. If that’s true then it would have to be an incredible game, and certainly worthy of a place on this list!

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#1

Final Fantasy VIII

And here we are, where it all began. I played a lot of video games before playing Final Fantasy VIII, but it wasn’t until I played it that I realised what their potential could be. That they could be this massive, and this immersive, was completely new to me. That they could look this good, or be this deep (I mean, for 1998) was truly eye opening. It was also the first JRPG I ever played, and there is a lot of nostalgia involved. But man, it was just so COOL to teenage me. The story, spanning multiple continents (and multiple DISCS!!!) absolutely blew me away. Witches and their Knights, floating schools for mercenaries, monsters falling from the moon. It all sounds like a fever dream. But it really made an impression on me, and that’s why it earns the #1 place on my list.

Now, I don’t have total fanboy blinders on when it comes to this game. I am aware of the criticisms, and I share some of them. The junction/draw system can be tedious, and Squall is kind of a jerk at times. But there is just something about FFVIII. It came along at the right time in my life, and introduced me to what would become my favourite genre. I appreciate that it’s not the most popular Final Fantasy title, in fact it seems downright loathed by some, but that’s never bothered me.

I replay this game fairly often and I really hope there is some kind of HD remaster for it one day. But the odds aren’t great, lets be honest, and I’d prefer Square Enix work on new titles. Still, Final Fantasy VIII is my favourite game of all time, and I doubt that will ever change.

 

So that’s it, that’s my list. Thoughts? What are your favourite video games? Let me know in the comments below, or just lambaste me for loving FFVIII, I revel in it. As always, thanks for reading!

K.

The Age-Old Question of What to Play Next

So I’m in something of a funk right now.  Currently I am in Asia, relaxing with my girlfriend. It’s been beautiful, I have no commitments and all the time in the world to play some god-damn video games….

But I cant decide what to play. It’s aggravating me beyond all reason, I’ll fire something up, and stare at the title screen for a couple of minutes. And that’s as far as it gets. I feel like the short-sighted guy in that old Twilight Zone episode.

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I have with me the following gaming-enabled devices:

  • 1x PlayStation Vita (Black, 1000 Series.) My faithful steed. Tried and true, packed full of games that have seen me through countless hours. Never leave home without it
  • 1x Nintendo Switch (Grey, because why would you not.) A new friend, stylish and slick. While there currently arent a lot of interesting games for the system, its fast on its way to winning my heart.
  • 1x Asus Republic of Gamers GL502VM gaming laptop, a beefy little machine that is used almost exclusively to play strategy games from the Total War series.

I suppose I’m hoping that by writing this post, inspiration will strike me and I can make some headway on my backlog. Keep in my mind, if I was home, with my PS4, this would not be a problem. Persona 5 would be destroying my life, it would be my everything. I’d also like to see what Mass Effect: Andromeda is really like, even with the recent facial animation hullabaloo and surrounding controversy. And last but certainly not least, Dark Souls 3 has quietly been putting out quality DLC, and I think I’m ready to revisit Lothric. But I’m on holiday for another month yet, so that will have to wait. In the meantime, our options are:

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Total War: Shogun 2: Fall of the Samurai

Ok, so I’m a HUGE history dork, and the Total War series has always scratched that itch/fulfilled my fantasies of commanding thousands of soldiers locked in glorious combat from the comfort of my own home. And while I own every title in the series, Shogun 2 as a whole has always been something very special. I have a frankly embarrassing amount of hours logged in this game, and even joined the modding community for a brief stint, in one of the nerdiest periods of my life. Its the era, and Creative Assembly’s flawless vision for this game that keeps me coming back. Sure, the AI can make some careless mistakes, and it can be somewhat anachronistic, but this might be the perfect game for me.

But specifically, its the standalone Fall of the Samurai DLC that is calling to me lately. Ever since seeing Tom Cruise’s magnum opus, The Last Samurai, in my youth, this period of history has fascinated me (The Boshin War, leading up to the Meiji Restoration). The samurai tradition of Bushido, with all its millennia old legacy of honour and uniquely Japanese style, smashes headlong into the West’s industrial revolution, and its modern ways of war. There is just something so iconic, and tragic, about samurai with katana drawn, bravely charging into massed rifle and cannon fire. It’s the old against the new, East meets West. Its inevitable, bloody, and glorious. And its a fantastic video game.

And with all those hours I’ve sunk into this title, I’ve never completed a FotS campaign. I’ve been thinking about firing up a Satsuma campaign, and going for the Republic victory condition, where instead of fighting for the Shogun or the Emperor, you attempt to create your own government. Of course, this means all the other factions on the map turn against you, and is certainly not for the faint of heart. Still, that challenge might be just what I need.

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 The Legend of Zelda: Breath of the Wild

Sweet, sweet Zelda, you have been so good to me. These past few weeks I’ve dumped nearly 70 hours into this incredible game. Like many folks out there, it was the reason I bought a Nintendo Switch. Really, what more needs to be said about this game? I had originally intended to review this game myself, but in the end I’m glad I didn’t. This was a pure, perfect gameplay experience that I don’t think I will ever forget. While I’m sure BotW will be remembered as a modern classic, it couldn’t have come at a better time for me. I was just finishing up at my last job, I had been there for a couple of years, and was finding it hard to put in a lot of effort. You know how it is, when you know you will be quitting shortly, you kind of start to phone it in. But coming home, putting on my headphones, and just getting lost in Hyrule, really got me through it.

But, after all that time, after defeating Ganon, freeing four Divine Beasts, 60 or so shrines and God knows how many Korok seeds, I still have the urge to go back. Maybe just for the shrines, or maybe just to roam around the fields on one of my many mounts (named after notable figures from the 1800’s), and enjoy that beautiful world. Part of me knows that I shouldn’t, though, as there is DLC coming, and a hard mode that is very intriguing to me. That will mean an inevitable second playthrough, so I really should just wait. And its not like Napoleon is going anywhere, right?

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Persona 4: Golden

And finally we come to my dirty secret. I have played through Persona 4 before (and at around 100 hours logged, I feel like I know it back to front), but I got the bad ending, and that has never sat well with me. Add that to the fact that I only need a couple more trophies for the platinum (even if one of them is Hardcore Risette Fan, fml) and the knowledge that once I get home its going to be P5 all day, every day, it feels like it’s now or never. Plus, its always hard to go back to older games like this after playing the newest iterations. I mean, I love P3, but P4 is just SO much more playable…

But its a commitment, you know? I love the grind, but this is a LONG game. Still, its been a couple of years, and I have nothing but time. Its probably worth it for the soundtrack alone, and of course, Dojima. I fucking love Dojima. Its not often that I feel like I really owe it to a game to see it thorough, like, to completion, 100%. Persona 4 is one of those games. If you have never played through it you really should, its something special.

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Well that’s where I’m at, a virtual crossroads of sorts. The beauty is, I can fire up all of these games at once, create a filthy den of gaming on the couch. Grind out Social Links in Persona in between Total War turns, while listening to Princess Zelda’s terrible voice acting like some kind of animal.

How about you guys, ever feel that gaming malaise? Or, do you have any suggestions for me? I’m open to ideas. Let me know below, and thanks for reading 🙂

K.