Shovel Knight: Specter of Torment is the latest expansion to the fantastic retro platformer – Shovel Knight. Much more than just a rehash of the base game, Specter of Torment stands on its own thanks to its twitchy new move-set and badass boss encounters. It is standalone, and can be played independently of the original campaign, and is provided for free by the wonderful folks over at Yacht Club Games.
Specter of Torment doesn’t reinvent the Shovel Knight wheel, and that’s a good thing. At first glance you might think that its more along the lines of Yacht Club’s first expansion, Plague of Shadows, which I personally bounced off of. Its not, and that’s largely because Specter of Torment features eight brand new levels, as opposed to Plague of Shadow’s remixed stages from the base game.
But the real draw here is the protagonist of Specter of Torment, the enigmatic Specter Knight himself. In the original Shovel of Hope campaign, Spectre Knight was my favourite boss encounter, and its a real treat to play as him here. His move set is completely unique, and it makes navigating through these surprisingly difficult stages a delight. This is a hardcore platformer, and a major part of that is due to one of Specter Knights most important new techniques, the Dash Slash. Requiring precision timing, the Dash Slash manoeuvre is initiated in mid-air, and cause’s Specter Knight to fly through the air in a vicious diagonal arc, damaging enemies and allowing the player access to normally out of reach areas. It’s simple enough to begin with and is fun and fluid to use, but some of the later level’s demand a mastery of this technique that was surprising. I was constantly impressed with the way Specter of Torment kept this mechanic fresh and innovative throughout the 3-4 hours it took me to complete the campaign.
The music and art style are much the same as in the original, with the 8-bit tunes getting some remixes. Both are of fantastic quality, which isn’t really surprising considering the love and attention Yacht Club has evidently poured into the base game. The Shovel Knight games really are a love-letter to a genre of games they are almost single-handedly responsible for reinvigorating. The story line was nice enough, told through flashback sequences interspersed between the regular levels. Its a little bit darker than the original’s narrative, and actually sets up the events of the main game, but it isn’t quite as memorable. Shovel Knight and Shield Knights tale was surprisingly heartwarming, and while Specter of Torment tells a serviceable tale, it really isn’t the main draw here.
Spectre Knight also receives a full complement of new abilities, or curios as they are known. There is a decent variety here, from various projectiles to the ability to fly and even summon a skeleton ally. Personally I found the healing ability to be essential, and maybe even a little overpowered, as I barely found the need to use the more offensive powers. Red skulls are scattered throughout the game that allow the purchase of these abilities, and collecting them all can be really challenging, and some are fiendishly well hidden. This all adds to the games replayability, along with a much appreciated new game plus mode.
Specter of Torment is a super fun way to experience the already awesome Shovel Knight universe. If you haven’t played the original, you really should do that first, as its the contrast with the original that makes Specter of Torment feel truly unique. And if you do own the original, then you really have no excuse not to jump back in here. The series trademark humour and heart are on full display, and here’s hoping it continues with the upcoming King Knight expansion!